Idea The client has set the following task - to create a casual arcade game, based on an existing child’s play “Paperplanes”, which most of us used to play in childhood. To reestablish that forgotten feeling, when you folded paper gently to create your own combat plane, competing with friends and trying to achieve “ace [...]
The more ideas we share, the more we seem to produce. That’s what became apparent at the fourth HAHAthon that we’ve held last Friday. This time we’ve had some guests as well. Eugene, our friend, partner and a crack airsoft player, even pitched his idea. Alex, a senior developer from our partner company HQSoftware, was [...]
As we promised, we held our HAHAthon next week. This time we focused on the Game development. Starbox Usually, we have three speakers and this time it was not an exception. The first topic we discussed was our Gamedev specialist’s idea to create a space sandbox game. Michail was inspired by the good old games [...]
In the end of 2016 we were quite busy and full of ideas. Beginning of this year was just the right time to start actively discussing and implementing them. And so we held another “HAHAthon”. The first topic we discussed were APIs, their applications and varieties. The discussion was led by Eugene, our project manager. [...]
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